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What Lies Beneath - Rules
1. CRYPT CONSTRUCTION 1.1a The Storyline is to be conducted over 12 games. At the start of the Storyline Season, each player will elect a Sect that he is representing. In addition to the Standard Storyline Crypt Construction Rules (see 1.1b) 75% of each player’s Crypt must belong to the Sect he/she has chosen to represent. 1.1b Crypts must be constructed using standard Storyline Tournaments rules – i.e. at least 75% of your crypt must belong to a single Clan. 1.2 Imbued are not a Clan. 1.3 For the purposes of tournament reporting and tallying victories, each deck’s sect will be recorded (as well as their Clan). Sect status is based on the Clan that composes 75% of the crypt. The Sect breakdown is as follows: CamarillaBrujah Gangrel (see 1.4 below) Nosferatu Malkavian Toreador Tremere (plus Gargoyle Slaves – see 1.5 below) Ventrue Caitiff Sabbat Lasombra Tzimisce Brujah antitribu Gangrel antitribu Nosferatu antitribu Malkavian antitribu Toreador antitribu Tremere antitribu (plus Gargoyle Slaves – see 1.5 below) Ventrue antitribu Pander Ahrimanes Blood Brothers Harbingers of Skulls Kiasyd Salubri antitribu Independents and Laibon, Akunanse Assamite Followers of Set Giovanni Guruhi Ishtarri Osebo Ravnos Gangrel (see 1.4 below) Abomination Baali Daughters of Cacophony Gargoyles (see 1.5 below) Salubri Samedi True Brujah Anarch (see 1.7 below) 1.4 Gangrel 1.5 Gargoyles 1.6 Laibon 1.7 Anarchs 2. SPECIAL RULES 2.1 The Storyline tourney will introduce two new types of Cards: 2.2 City Regions Downtown Tunnels Nightlife District Uptown CBD 2.2.3 In order to take control of a Region, a Methuselah must have five control tokens on the Region. Once five control tokens are placed on a Region by a given Methuselah, all control tokens on that Region burn. 2.2.4 Any vampire may take a Control action to place control tokens on a Region. The amount of counters placed by such an action is equal to half the acting vampire’s capacity, rounded up. (i.e. 10 and 11 caps can take control of a Region with a single action, whilst 1 caps can only place a single control token per action) 2.2.5 No effect may prevent or ‘interrupt’ the control (or change of control) of a Region from occurring, beyond cancelling or blocking the action to add counters. 2.2.6 Whilst a Region is uncontrolled, the Control action is undirected. Once a Region comes under a Methuselah’s control, the Control action becomes directed at the Methuselah who controls it. 2.2.7 Placing control counters is a specific action restricted by the NRA ruling. 2.2.8 No actions or effects, beyond those specifically listed above, may add or remove counters on a Region. Similarly, no actions or effects beyond the untap phase and the specific Region card text, may tap or untap a Region. Note that, while Regions are notionally similar to Master cards and Locations, ‘Region‘ is a specific card type and lacks the ‘location’ text. As such, cards that would normally target or affect a master card or location cannot target or affect a Region. 2.2.9 A Region is never considered ‘played’, as they begin the game in play (albeit uncontrolled). They can never be removed from play. 2.3 Events Ancient’s Nightmares Citywide Quarantine The Hunger The Rising Thirst of the Father 2.3.2 At the start of the game, these five Storyline Events are shuffled and placed face-down in the centre of the table. At the end of the final Methuselah’s discard phase of turn 2, one Storyline Events is chosen at random, turned over, and put into play. This effect also occurs at the end of turns 6, 10, 14 and 18 (i.e., every four turns after turn 2, until the last Storyline Event is played) 2.3.3 While these Events are considered ‘played’, they are not considered played by a given Methuselah, and once in play are not considered to be controlled by a given Methuselah. 2.3.4 Storyline Events cannot be cancelled as they are played, nor can they be removed once in play. Face-down Storyline Events are also not considered to be ‘in the game’ or in play, or in a library or ash heap. No effect can reveal a face-down Storyline Event. 3. BANNED AND UN-BANNED CARDS 4. TOURNAMENT STRUCTURE The winning Sect will be the focus of a storyline Event scheduled for the second half of 2009. Players of the winning Sect will win fantabulous™ prizes! |
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